Developer Meeting Notes

with Jason Schleifer on the team even if only chipping in his 2cents occasionally i’m sure there is nothing to worry about!

Im really loving rigging in unreal 5 at the moment. it uses a node graph so everything is visible on one page… and it splits the process into setup event (that can snap bones/controls around), forwards solve where controls drive the deform bones and reverse solve where deform bones can move the control bones (great for taking mocap data to drive an arbitrary rig and then layer in fixes over the top in say the NLE.)

I like rigify and all, but having to rely on python scripting for ik fk switching, reverse solve and extending existing rigs isn’t very friendly so the notes for the workshop are music to my ears!

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