imo…:
the collar should be a slightly different material from the main part of the shirt, and maybe a tone lighter to simulate uneven fading of different materials. the scale of the ribbing on the main part of the shirt and the collar should not match, imo.
the V part of the collar seems a little thin in the X direction. the way the buttons match the edges draws the eye in an unwanted way.
if the buttons are in the middle of the one flap, the button holes should be in the middle of the other flap.
also, button holes are densely stitched around the edges, making them raised slightly.
First of all, I’m sorry for this long time without response. I had some problems and a huge workload here, and this project was stopped as well.
But now I’m back and trying to finish this one (it’s time to move on :P).
So… thanks for the responses, and as you can see, I made some adjustments and moved to hair grooming. However I guess there’s still some weird stuff with the shader of the collar details.
First of all, thanks a lot for the comments and critiques.
chop_suey: interesting obs.! I’ll check it out and see if I can tweak a bit in the sculpting, thank you very much.
Right now I’m trying to make the hair without sucess (at all). I spent something about 12hrs but the results don’t look very promising.
I’m almost in a deadend, so I’m here asking for help and suggestions.
First, this is the result I got so far. Please don’t look too much for the shader since it’s not my major concern right now:
Ok. I followed Kent’s approach for hair and did hair groups by hand trying to follow the hair flow of my references, as you can see (I also shared the children parameters):
This was the first “layer” of hair, trying to make the main volume. I also started to try doing those small pointy groups, but I stopped and did a test render to check it before wasting too much time.
It looks like this + children parameters:
And that’s it.
I’ll wait and read each of your comments and suggestions, and maybe stop this project (again) before having some insights. I’m enough glad with it to ruin the entire piece with an awful hair rendering