I thought it be interesting to attempt a 3d style top down perspective diablo II rpg game with expansive rpg elements. I haven’t stress tested the game engine. How many of you think this would be a interesting project. plus, would the game engine be able to handle a expansive game map.
Maybe you want to mentioned which one ? The old or some forks like UBGE and “others” ( i lost track of it )…
You might also have a look at this 7 year old case studies for the old one.
I am considering UPGE because of its integration with blender modeler.
the question is not even whether UPBGE will pull sprite graphics - it will pull it calmly and work, the question is whether you can create isometric graphics and isometric animation tiles for your units - you will have to bake these tiles using an addon or what is even more difficult manually and then play their animations in the game - either with the help of nodes and the color of the object, or by replacing the mesh grid - can you do this?
this project is just an idea, but if i were to do it, I would just use a top down 3d perspective like Diablo III.
it is clear - in principle, I wrote to you what needs to be done for an isometric game and then you decide whether to do it or assemble a team with which it will be easier to do it - good luck
that sounds too complicated, I am just going to do a 3d perspective. As for assembling a team, I going to have to do most of the project myself if I ever get past the design phase of it.
How do you plan to create sprite animation tiles? will you use the blender addon - or do it all manually? storyboarding even one action into a 1000x1000 pixel tile for animation is a very tedious process, and if you have a lot of such animations, it’s hard work
I think there is some missunderstanding:
The idea of doing a D2 like game is not including the 2D view of it. ( ← pun intended)
So… no sprites at all…
then it will be a Topdown game but without animated sprites? it won’t look very good - it reminded me of how one guy made a copy of the vampire survival game - without animation sprites - they shake a little like in the original and eventually received a lot of criticism - mainly due to the lack of animation, plus more criticism because of how he created maps - it’s the same type of terrain with two textures that are mixed through a procedural texture mask
You seems to double missunderstand ???
Not painting 2D sprites nor generating 2D sprites with 3D element… directly using a 3D view…
the OP explicitely replied:
and:
Also… you might have a look at this “in-between” project of @haidme
…so does this:
And meanwhile there was Tomato Jones II …
I understood everything perfectly - what do you mean I didn’t understand twice? What are these obscure hints in my direction? - that’s why I asked if the game would be isometric with animated sprites and how the author would do it all alone - what does the game of Tomato Jones have to do with it? when the author of the post talks about a game with a top-down view in the Diablo style in which at least enemies should be present, the player’s inventory where he collects items - swords, potions, shields and can apply them - is it all in Tomato Jones? I remember that there is no hostile environment in Tomato Jones - which is an obstacle for the player, in Diablo there are enemies past the environment, unless of course the author of the post means Diablo as it is
You was talking about 2D sprites but the OP was talking about 3D perspective and you then about not looking good with this… ??
The example was just to show some game using an isometric like view but using 3D. As far as i understood this because the blender based game engines does not have a 2D-engine part except when you use the overlay mechanics only and no 3D at all… but then a simpler 2D game engine would make more sense… no ? So why sprites then ??? The OP already didn’t insist on 2D.
So i was talking (and trying to explain) about the technology to use… but now you are switchign to talk about the gameplay or game content.
But the game engine can also process sprites, although its space will remain in 3D coordinates and there are ways to do sprite animation even on python - using the color of the object and nodes to scroll UVmaps, and as the developer wants, in the most extreme case, you can record color animations and also play sprite animations - let’s look at everything really gaming The blender engine, UPBGE, Range can do this, the only question is where to get sprites? or how to bake animations into texture tiles? creating content for the game will take a lot of time and effort - and not a discussion about whether a 3d engine or a 2d engine is better for a 2d game
That’s your only question, but the OP never talked about sprites at all.
If you want to talk about how to produce sprites with blender then maybe you wanna make your own thread ??
also according to your last:
The OP already said:
creating a 2d game with a top-down view initially involves creating sprites - say no? then it will not be a sprite game but a 3d one, you are not correctly asking the question with a new topic and do not read what I am writing - any 2d game involves the creation of sprites, not only animation sprites but also asset sprites - the main question is whether BGE, UPBGE, Range can make such a game - yes, maybe it does not matter that the game will essentially be in 3d coordinate space, it will look and work like a 2d game so that you do not say or assert, I even voiced not a question, but rather a statement that for a game of the same scale as diablo, assets will be required - a lot of assets - will the author of the post be able to create them alone? I think not, everyone who is trying to create a clone of GTA, Diablo, Skyrim and other big games has created only forum topics but not games - so good luck in creating games and learning the game engine
But the OP does not insist on 2D… you are…
ok then there will be 3d assets, which also does not change what I said - it does not matter whether there will be 2d assets or 3d they need to be done if this is the Diablo 2 style, this is a significant amount of work and this is the main question
I give up…
…you are poking on “a question” the OP doesn’t even care…
Good luck.
okay - I didn’t mean to offend you or belittle your opinion, so if it seemed to you that I was brazenly promoting my opinion, I’m sorry - I think your opinion is correct, but I also asked my questions for a reason, so I apologize again if I seemed rude, good luck to you