What is a good way to model something like this?
I tried modeling it, but when I use the subsurf modifier, it becomes a mess
Any help is greatly appreciated.
Thanks in advance

What is a good way to model something like this?
Iβd play with the bevel settings (if you have angle limit on that might create ngons which are tricky for subsurf sometimes) -
Thanks for the suggestion Dan, I tried a lot of bevel setting combinations, but unfortunately nothing seems to work. Probably the topology of my model isnβt correct.
How did you model that cage-like shape in your gif example?
I tried to make a similar topo than yours for testing: