I am learning about textures. I like vibrant textures, they look more like cgi films like the hobit etc. but then I came across color maps. not sure if this is used with image textures or is it just color that can be faded / bright etc then people use grunge maps etc for scratches things like that.
also, ambient occlusion helps details in image textures?
I am trying to find tutorials on this so I can make textures like wood, metal, concrete but maybe learn how to use color picker to make exact textures of something real that you modeled. i know color picker is good but it doesn’t really help with say painted wood brown and white unless I learn Photoshop and layers in which I am looking up layers tutorials in Photoshop.
also it seems ndo2 created better textures… or because I amusing default setting sin crazy bump that is why i am having issues and I haven’t learned baking and ambient occlusion and render layers so maybe that would help my textures?
down below is a photoshop tutorial I found I like the look. i guess this is vibrant colors to textures?