Why are the triangles much more prominent in Cycles while the quads become more apparent in Eevee?
(Note that I’m coloring each individual quad slightly different as well.)
Why are the triangles much more prominent in Cycles while the quads become more apparent in Eevee?
(Note that I’m coloring each individual quad slightly different as well.)
Because Cycles uses triangulated meshes as a path tracer and Eevee doesn’t triangulate
Meshes uploaded to modern GPUs don’t get triangulated?