I’ve noticed that you can select various types of Euler rotations (XYZ, ZXY, XZY, etc.) but I haven’t really seen how this changes anything. I’ve tested all of the modes out as best as I could but they all seemed to function the same. Obviously there is a difference or the only options would be axis angle, quaternion, and Euler but I seem to be missing something.
well you have to understand how to rotate an object in 3D to understand the euler
with euler the final rotation angle depends on the sequence of angle changes like XYZ or YXZ ect.
there are like 24 different ways i think with euler to rotate an object!
see magasine #31
for an intro to rotation in blender