Different views while animating

Do you guys have trouble animating rigs when you get into a different perspective? For example, lets say you have a human. You make him walk about 10 steps forward and then make a 45 degree turn and you take another 5 steps.This means that front view and side view will not give you the same perspective. If you try moving the bones, the bones have a good chance of rotating or moving the wrong way because the perspective is different. Does anyone know what i am saying and can somewhat relate to this?