Hey im new in blender,I’m modeling a 1970 dodge challenger but I’m having trouble at modeling, ive already finished the hood part but it looks so ugly Im starting all over again… So the part that I think that is the most difficult is the front part that it goes from kind a flat part to a curvy part around the lights…
Can you guys give me some tips to this part? Whats the best way to do this?
Thanks
The easiest thing I find is to add circles on around lights like that of about 8 verts and then model the rest of the geometry from there. Its so much harder to cut circular holes with nice geometry. Other than that, check your edge flow every step of the way. Also check that it smooths well and don’t leave a problem and start a new section! Its also best to model it in sections and join them together, but remember that the amount of verts must match up.
Here is Challenger pic. The front detail is made out of lots of trims, and bumper segment. Are you thinking of making this out of single object, or different objects put together? Modeling will depend on how you want to do this.
Since this is a project for my class I think the objective is starting modeling the hood and continue from there like a single object… but maybe modeling various parts and joining them together its easier? what do you think? I am having problems in the front part where the grid and the lights are located
It is most practical in most situations when modeling, especially cars an so on, to model them how they are built.
So if you look at the image provided above you can see the many parts it is made up of.
The more images you can get a hold of the better.
My workflow is to first have my layout images like you have there. Then a folder full of stuff I have put together, sometimes separated into specific areas like front back and so on.
I use the photos to see “what” I am modeling and the layout images to know where and what size to put the various parts.
For the lights, you have the light trims, the lights themselves, and then you have the grill trim and so on. Just look at each part and find a way to start each piece. For example, a circle as mentioned.
Then start to plan ahead. What parts can be starting points for other parts?
For instance the headlight can be the starting place for the rim around it. So you can take an edge loop and select it then hit p to part it out as another object and build from there. Then extrude it to make the rim. You get the idea.
But just start making it piece by piece and it will all start to come together. With practice and experience it will get faster and easier.
When you are finished you can start to merge the various parts together based on what you are planning to do with the model when it is finished.
And to the point. Yes. It is much easier. And even better for them to be separate objects. Much easier to manage that way.
thanks Richard, I’ll try that. When I have the time I post some feedback on how I am doing
i do it like this
Grab a Side and top view from the-blueprints (.com? .org?)
then model the top first with a mirror modifier on it
i model the top FLAT and then select each individual section and click P in edit mode to seperate it
then i change to side view, and model one side flat as well and seperate all those parts…if your lucky you also got a front view, now do those parts.
Then i move the parts to their correct spots, move and scale, and rotate them into position, and VOILA!
it was the blueprints .COM
here
nice, now i have another site ;D
HAha thanks for the tip and the blueprints… if I start over (most likely I will) I will use those, great quality btw : )