Hello, I am very new to blender so sorry in advance for any obvious things I may have missed. I am trying to replicate a pharmaceutical infusion bottle like this:
I have applied a solidify modifier to the main part of the bottle (the loop on top is a separate object), and tried countless different node setups to replicate the transparent plastic material but no matter what I use it ends up looking gray or silvery. Or if I use a glass shader it obviously looks like glass and not plastic. Mostly I just copied node setups from other blends I found on this forum. I am out of ideas and would appreciate any help getting this plastic material look right!
Here is my current render and node setup. The glass absorption is the plastic material, and the rest is for the sticker label. I haven’t put the liquid inside because I wanted to get the plastic right first.
I would put a picture of my current node setup and render but as I am a new user I can only upload one picture.