Hey guys, so i have a simple brick mesh and i’ve made a diffuse map for it. Here it is: https://imgur.com/Gaq1XQL
And here is the UV map:
But when i add the texture to my mesh, you can so the texture is really stretched:
How can i fix this? Tks.
If I had to take a guess, I’d say you first unwrapped your object while it was a basic cube, then stretched it out afterwards to get your rectangular brick. You’ll need to unwrap it again to get properly mapped faces.
Ah i apply all transformations for my mesh then unwrap again and it doesnt stretch anymore Thank u so much