Diffuse Map is stretched

Hey guys, so i have a simple brick mesh and i’ve made a diffuse map for it.
Here it is:

And here is the UV map:

But when i add the texture to my mesh, you can so the texture is really stretched:

How can i fix this? Tks.

If I had to take a guess, I’d say you first unwrapped your object while it was a basic cube, then stretched it out afterwards to get your rectangular brick. You’ll need to unwrap it again to get properly mapped faces.

Ah i apply all transformations for my mesh then unwrap again and it doesnt stretch anymore :slight_smile: Thank u so much :smiley:

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