My problems:
Using the setup I put together I have little control over the blue steel reflection. It goes from too little to too much just editing a value from .200 to .250…
The normal map isn’t sharp enough and needs tweaking, but the colored reflection totally road-kills it flat. In Blender internal it’s the bump/normal which causes troubles to glossy/specularity, so I’m scratching my head.
Also, I haven’t found a working way to add a bump map node to the shader, in addition to the normal I mean.
The setup I managed to put together: (1 Glossy, 2 Diffuse, 3 Normal, 4 Specular)
I still have to find a way to mix the normal with a bump. Any suggestions?
Also, I followed more than a tutorial and apparently everybody has is own way to set up materials, even a simple diffuse. Any feedback about my setup is welcome.
My apologies, I can’t understand, this is maybe the 4th material I set in cycles.
Do I need to add a node/panel?
O is it something in the nodes I already have?