Hi I got a course on digital advertisement with blender, so I started to create some assets. One of them is a hand, that I am improving over time.
I will also create a wristwatch, the object I have to advertise following the course.
I want to make a digital watch, similar to a casio gshock or a timex ironman, basically a tough one. I was already collecting some materials and I think the most important thing to do right now is to get the digital screen shader.
As you may already know, the display of the digital watches like casio or timex is an LCD, so I can always use one of those LCD shaders you find on youtube, only that they separate the colors of the pixels and make them look like CRT, which is cool.
Are you aware of an already done shader that does digital dial for a wristwatch like a casio or a timex?
Heres my arm that I did with blender, will use it later on when I finished the wristwatch. even if it does not reach peak realism this arm is going to be motionblurred and will appear in only some frames, fast, will be “believable” I hope.
Wow thanks. I done some research. and I think the digital watch uses a custom LCD tech made for the purpose, which is almost “state of the art” for what it has to do.
Segment Design: The segment LCDs used in Timex or Casio watches are designed with segments shaped to provide clear and distinct characters, making them easy to read.
Polarization Filters: LCD displays incorporate polarizing filters to improve contrast and reduce glare.
Plus, every LCD dsplay is made of layers, and in the case of this sort of watch you can see the projection of the characters on the surface layer, seeing the grid of the characters if you observe it from an angle.
Therefore my plan for now is this one:
I will use geometry nodes to initially animate a texture using the font similar to the ones you can find in a digital watch. I will not use any emission, but literally create layers and try to stack one on top of the other, and I will use the top layer having the same texture of the underlying layer only a bit opaque… I think I can achieve the angle view of the underlying layer with the fresnel node well configured, so that if the watch is even slightly bent it will show part of the layer.