Dim Sum

Dim Sum

Modeled with Blender 3.5 and rendered with cycles.

I used a mix of procedural materials, textures I created in Adobe Illustrator, and images I found on the Internet and modified in Photoshop. The view out the window is a stock photo. The steamer is the one I actually own. Everything else is based off of reference photos.

The steam simulation did not turn out as good as I would have hoped. Maybe that’s because I modeled everything true 1:1 scale. I don’t fully understand why Blender simulations are not designed to work equally well at all scales.

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I featured you on BlenderNation, have a great weekend!

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