Dinamic object with trianglemesh collision - the big secret...

Do you know the Blender Game engine what uses for the trimesh collision of the dynamic bodies? As far as I know the bullet doesn’t contain trimesh collision. Is it a custom code in Blender?

http://bulletphysics.com/Bullet/BulletFull/classbtBvhTriangleMeshShape.html

Thanks, but is designed only for static bodies. The document says that and also it crash with dynamic bodies.

Are you talking about triangle collision mesh support? It works with rigid body objects in the game engine.

Bullet is pretty much a state-of-the-art Physics simulation