Dining Room Scene- Cycles

I didn’t model the statues, chandelier or chairs but did everything else. Worked out a nice way to render the volumetric lighting separately so renders don’t take 2x longer, just composite them on after. Curtains are naff!

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Any feedback would be appreciated 2k samples here.

I discovered that portals increase the brightness of the scene a tad, but I’m still struggling with noise in the corner directly ahead.