Meet my dinobox prototype, attempting to merge physical with interactive digital content without any AR/VR goggles.
And a start of a passion project, creating cool museum content for kids to learn, interact, and play. <3 ![]()
Youtube:
The dino was modelled, rigged and animated in Blender andI used Unreal for the realtime rendering.
The fur was done in Houdini (but I would have used Blender if I created it again now…)
I took and revamped the asset from a previous (pre-render) project, which I have written about it here, in case someone is interested:
The base for the interactive parts was a standalone python program (media pipe for vison) and an arduino ![]()
Credits:
Huge thanks to Andy Brunton for animation help, and Aline Marcele Ghilardi for scientific feedback on the dinosaur.
