DirectX Exporter TextureFilename question

The directx exporter works great for me (thanks!) except for one thing: my materials don’t have the TextureFilename. But when I looked (quickly) at the Python, it seemed that these should be written to the output file. A search of this forum found an older thread that concerned some problems with writing the TextureFilename when there was no texture assigned. Has the TextureFilename write been disabled in some way?

If not could there be something wrong with the way I have assigned the texture map? The textures render fine in blender but this doesn’t necessarily mean anything.

Thanks for any help or suggestions.

EDIT: Never mind. I got it to work by doing the uv mapping differently.