Dirt procedural texture

hey

I managed to make procedural texture of dirt running out of holes, as in the image below, in Substance Designer.

Is it possible to do it in blender?

thanks

Please refer to the link

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Hi, thanks for the help.

Do you know of a ready-made procedural brick map that has random rotation on the 3 axes?
It must work on : geometry nodes .

image

thanks

I don’t understand the question exactly.
I don’t know about the ready-made progressive brick map. :sweat_smile:

hey

I would like a procedural brick node with many settings. that works at Geometry Nodes and Eevee.

do you know some ?

thanks

sorry… I do not know :sweat_smile:

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Geometry and Shader nodes are not compatible. They might share some textures, maths and utilities, but basically you have to build the system twice.

Keep in mind also the difference between GN and shaders. In a shader you can take a plane (1 face) and apply a texture that is going to be rendered properly.

GN works on geometry level, to get the same visual result you’ll need a grid with at least 1 vertex per pixel. It’s not meant to use textures as a material would.
In the other hand, it’s much appropriate to generate a brick wall mesh with geometry node, or to generate a brick wall texture with Materials.

You can look here for how to make a advanced brick texture in the shader editor :