Disable objects other than camera angle

Hello, Is it possible to write a ‘Script’ that will completely disable all objects outside the camera angle?
every time I start the script I want all objects except camera angle to be disabled.

The reason I want this is because I am using Eevee render and Render is running out of memory. There are thousands of objects in my scene. It is very difficult to disable them all one by one.

I’m just wondering if something like this is possible.

I don’t think the engine disabled it, I’m pretty sure it loads ‘Shaders’ for invisible objects.

When you disable manual, this error message gone?

Because, normally render engines clip this objects and does not send to GPU when render.

this is the memory usage of the scene. It’s really too much and my computer doesn’t have enough memory. I’ve already limited everything to reduce it, I don’t know what more I can do.
My computer has 16GB of memory.

total memory len: 9921.309 MB
peak memory len: 9993.972 MB
slop memory len: 601.429 MB
 ITEMS TOTAL-MiB AVERAGE-KiB TYPE
   366 (6027.741  16864.501) imb_addrectImBuf
 49973 (1494.346    30.621) Chunk buffer
255847 ( 776.969     3.110) Data from ME
 30357 ( 486.905    16.424) Data from KE
 18735 ( 326.010    17.819) Data from SCE
154268 ( 184.938     1.228) dupli_alloc
     1 ( 128.000  131072.000) imb_addrectfloatImBuf
   150 (  53.758   366.990) CDMLoopUV
2599330 (  48.929     0.019) BKE_defvert_blend_read
163302 (  43.690     0.274) Data from MA
   100 (  42.931   439.610) CDNormal
   134 (  31.094   237.611) CDMLoop
 72577 (  24.107     0.340) Data from AR
   202 (  23.549   119.377) CDMEdge
   125 (  23.305   190.914) strdupcat
  5916 (  20.377     3.527) Data from IM
   202 (  15.220    77.156) CDMVert
   144 (  15.023   106.828) GPUIndexBuf data
     6 (  14.575  2487.401) BVHNodeBV
   134 (  12.124    92.650) CDMPoly
   189 (  11.633    63.027) BKE_mesh_poly_normals_for_write
   189 (  10.914    59.134) BKE_mesh_vertex_normals_for_write
 35655 (  10.366     0.298) Node
    20 (   8.960   458.729) CDMDeformVert
 53742 (   8.061     0.154) Data from OB
580270 (   7.338     0.013) layerCopy_mdeformvert
 50073 (   6.494     0.133) idp_generic_copy
  3432 (   6.488     1.936) BLI_Mempool Chunk
149519 (   5.704     0.039) MemFileChunk
  4247 (   4.946     1.193) lib block
     3 (   3.429  1170.542) BVHNodeArray
   174 (   3.400    20.008) dynstr_cstring
    70 (   3.066    44.856) mesh_render_data_polys_sorted_build
  9658 (   2.845     0.302) ExprPyLike_Parsed
    14 (   2.660   194.560) CDOrco
  7668 (   2.090     0.279) PropertyRNA
   674 (   1.981     3.009) id property string 2
 59486 (   1.815     0.031) Relation
   229 (   1.753     7.838) acquire_data
  6646 (   1.638     0.252) Data from NT
  3131 (   1.338     0.438) node_copy_with_mapping
 15026 (   1.272     0.087) Data from AC
  6320 (   1.254     0.203) StructRNA
  4606 (   1.211     0.269) C:\Users\blender\git\blender-v310\blender.git\source\blender\blenlib\BLI_vector.hh:972
  1980 (   1.057     0.547) customData_resize
   567 (   1.021     1.844) Mesh
     3 (   0.964   329.180) deformVerts
   376 (   0.889     2.422) ImBuf_struct
     3 (   0.857   292.635) BVHNodes
  1189 (   0.754     0.649) python buttons panel
  8362 (   0.702     0.086) outliner_add_element
  2080 (   0.544     0.268) ghash_buckets_resize
  2578 (   0.531     0.211) operatortype
    18 (   0.528    30.034) CDSculptFaceGroups
   689 (   0.522     0.776) C:\Users\blender\git\blender-v310\blender.git\source\blender\blenlib\BLI_array.hh:440
    15 (   0.488    33.333) BLI_memblock chunk
  2762 (   0.485     0.180) keymap entry
  3443 (   0.447     0.133) IDProperty group
 19381 (   0.442     0.023) strdup
   531 (   0.383     0.738) mesh_batch_cache_init
   757 (   0.364     0.492) GLVertBuf
   202 (   0.276     1.398) Object
    10 (   0.262    26.806) CDPaintMask
  1915 (   0.248     0.133) IDProperty int
    15 (   0.220    15.052) menu_items_from_ui_create
   466 (   0.217     0.477) GLTexture
   901 (   0.213     0.242) GLBatch
  1271 (   0.184     0.148) gpu_node_graph_add_texture
   650 (   0.183     0.288) Data from SCR
   567 (   0.178     0.322) python buttons menu
     2 (   0.169    86.426) CDMloopCol
     4 (   0.159    40.831) CDCustomLoopNormal
   321 (   0.154     0.492) NodeTree
  3171 (   0.145     0.047) memory pool
   700 (   0.142     0.207) Data from BR
   131 (   0.127     0.992) uiBut
  1422 (   0.119     0.086) copy deformGroup
   460 (   0.112     0.250) GLShaderInterface
  4892 (   0.112     0.023) TseGroup
   360 (   0.110     0.312) image_partial_update_register_ensure
  4892 (   0.107     0.022) TseGroupElems
   289 (   0.101     0.359) GPUFunction
   290 (   0.097     0.344) Material
     6 (   0.094    16.000) blf_glyph_draw
   674 (   0.087     0.133) IDProperty string
   186 (   0.087     0.477) sock
   501 (   0.084     0.172) RNA_def_property_store
  1330 (   0.081     0.062) RNA_init gh
   345 (   0.079     0.234) GPUMaterial
   579 (   0.075     0.133) IDP_CopyIDPArray
    25 (   0.074     3.012) dist table
   360 (   0.066     0.188) MovieCache
   687 (   0.065     0.096) BLI_string_join_array_by_sep_char_with_tableN
    37 (   0.064     1.758) studiolight_create
  2611 (   0.060     0.023) wmOpItemPtr
  2468 (   0.056     0.023) UserKeyMapItemPtr
   559 (   0.051     0.094) gpu_node_graph_add_attribute
   256 (   0.051     0.203) keymap list
   353 (   0.046     0.133) NodeDeclaration
     9 (   0.045     5.078) blf_glyph_cache_new
   360 (   0.044     0.125) BKE_image_partial_update_create
    10 (   0.043     4.398) adt->driver_array
   230 (   0.041     0.181) name_buffer
    61 (   0.039     0.648) modifier_subpanel_register
     1 (   0.038    38.617) sdnanames
   818 (   0.037     0.047) GLIndexBuf
    57 (   0.036     0.648) modifier_panel_register
     9 (   0.035     4.000) scaledowny
    52 (   0.033     0.648) gpencil_modifier_subpanel_register
   771 (   0.027     0.036) Data from TXT
    85 (   0.026     0.315) Data from WO
    76 (   0.026     0.352) user def
   818 (   0.025     0.031) texicon
   818 (   0.025     0.031) drawinfo
   230 (   0.025     0.109) GLShader
    24 (   0.023     1.000) uiButTab
    32 (   0.022     0.703) curveprofile_make_table
   360 (   0.022     0.062) MovieClip ImBuf cache hash
    29 (   0.021     0.758) uiBlock
   345 (   0.021     0.062) GPUMaterial.used_libraries
   911 (   0.021     0.023) Data from GR
   191 (   0.019     0.102) object_sync_boundbox_to_original
   189 (   0.019     0.102) DM-BoundBox
   798 (   0.018     0.023) BLI_genericNodeN
   188 (   0.018     0.098) pchan_draw_data_init
     1 (   0.016    16.000) ImTileCache arena
    24 (   0.015     0.648) gpencil_modifier_panel_register
   330 (   0.015     0.047) bpy_prop_py_data_ensure
   185 (   0.015     0.082) WM_msg_subscribe_with_key
   384 (   0.015     0.039) GLUniformBuf
   554 (   0.013     0.023) uiButOpPtr
   362 (   0.012     0.034) STL MEM_Allocator
     9 (   0.012     1.342) file_read_data_as_mem_impl
   125 (   0.011     0.094) blf_glyph_get
    22 (   0.010     0.469) KeyingSet
  1304 (   0.010     0.008) mesh runtime normals_mutex
  1304 (   0.010     0.008) mesh runtime render_mutex
  1304 (   0.010     0.008) mesh runtime eval_mutex
    38 (   0.010     0.266) GLFrameBuffer
    67 (   0.010     0.148) SubsurfModifierData
  1246 (   0.010     0.008) image runtime cache_mutex
     1 (   0.009     9.656) init_structDNA
    22 (   0.009     0.438) python keying set info
    71 (   0.009     0.133) IDProperty float
    30 (   0.009     0.312) node socket C type
    25 (   0.009     0.367) HookModifierData
    30 (   0.009     0.305) Collection
   144 (   0.009     0.062) DrawData
    93 (   0.009     0.094) wmOperatorTypeMacro
    13 (   0.008     0.648) fmodifier_panel_register
    13 (   0.008     0.648) fmodifier_subpanel_register
   345 (   0.008     0.023) GPUMaterialLink
     2 (   0.008     4.012) GPU_matrix_state_create
     1 (   0.008     8.000) random_array
    44 (   0.008     0.179) Data from LA
   125 (   0.008     0.062) GPUPass
    38 (   0.008     0.203) gizmogrouptype
    94 (   0.007     0.078) WM_event_add_keymap_handler
    12 (   0.007     0.609) ColorSpace
     1 (   0.007     7.297) sdnatypes
     2 (   0.007     3.645) pose->chan_array
    48 (   0.007     0.141) python uilist
    24 (   0.006     0.273) fsme
   354 (   0.006     0.018) mesh_render_data_loose_geom_mesh
     1 (   0.006     6.375) Scene
     1 (   0.006     6.289) sdnastrcs
    62 (   0.006     0.100) BLI_string_join_arrayN
   123 (   0.006     0.050) glyph bitmap
     9 (   0.006     0.648) shaderfx_panel_register
    12 (   0.005     0.441) GPUVertFormat
     2 (   0.005     2.375) DRWShaderLibrary
    11 (   0.004     0.352) SolidifyModifierData
    38 (   0.004     0.102) wmDropBox
   120 (   0.004     0.031) Data from PAL
   151 (   0.003     0.023) collection_object_add
   112 (   0.003     0.031) icon_create
     8 (   0.003     0.438) new node
    86 (   0.003     0.039) ui_block_new_button_group
     5 (   0.003     0.648) hud_panels_register
     1 (   0.003     3.125) scene_copy_data
     3 (   0.003     1.031) BKE_memfile_undo_encode
    34 (   0.003     0.090) Data from WS
    29 (   0.003     0.105) Data from WM
     3 (   0.003     1.008) node socket value string
    22 (   0.003     0.133) python buttons header
   115 (   0.003     0.023) BKE_collection_parent_relations_rebuild
     1 (   0.002     2.461) OVERLAY_engine_init
    13 (   0.002     0.180) gizmotype
     6 (   0.002     0.371) wm_gizmo_create
     8 (   0.002     0.273) ColorManagedLook
    91 (   0.002     0.023) CollectionChild
     1 (   0.002     2.086) workbench_private_data_alloc
    10 (   0.002     0.208) img_prv
     2 (   0.002     1.016) GLStateManager
     2 (   0.002     1.012) fill_locales
    12 (   0.002     0.164) bContextStoreEntry
     3 (   0.002     0.648) spacetype nla panel properties
     3 (   0.002     0.648) shaderfx_subpanel_register
    49 (   0.002     0.039) Report
     7 (   0.002     0.273) Key
    14 (   0.002     0.125) chunk list
     1 (   0.002     1.719) new main
    48 (   0.001     0.031) icon_img
     2 (   0.001     0.742) frame node type
     2 (   0.001     0.742) node type
     7 (   0.001     0.203) ArmatureModifierData
     2 (   0.001     0.648) spacetype graph panel properties
     2 (   0.001     0.648) register_row_filter_panels
     2 (   0.001     0.641) GLContext
     3 (   0.001     0.406) Light
     1 (   0.001     1.195) Depsgraph
     1 (   0.001     1.156) view_layer->object_bases_array
    11 (   0.001     0.102) dropmap list
    70 (   0.001     0.016) mesh_render_data_mat_tri_len_build_threaded
     5 (   0.001     0.219) spacetype file region
     5 (   0.001     0.219) ED_area_type_hud
     1 (   0.001     1.066) Data from TE
     1 (   0.001     1.055) WM_window_cursor_keymap_status_refresh
     1 (   0.001     1.039) DRWInstanceDataList
    12 (   0.001     0.086) BKE_undosys_type_append
     1 (   0.001     1.023) ui font
    11 (   0.001     0.086) clg_ctx_type_register
    12 (   0.001     0.078) WM_event_add_ui_handler
    15 (   0.001     0.062) actionzone
     7 (   0.001     0.133) IDProperty array
     3 (   0.001     0.305) blf_font_new
     4 (   0.001     0.219) spacetype graphedit region
     4 (   0.001     0.219) spacetype sequencer region
     4 (   0.001     0.219) spacetype action region
     4 (   0.001     0.219) spacetype nla region
     4 (   0.001     0.219) spacetype userpref region
     4 (   0.001     0.219) spacetype text region
     4 (   0.001     0.219) spacetype image region
     9 (   0.001     0.094) gizmo-group
     2 (   0.001     0.406) PassList
    12 (   0.001     0.062) UI_block_region_set
    12 (   0.001     0.062) GPU_offscreen_create
     3 (   0.001     0.219) spacetype node region
     7 (   0.001     0.094) addonpreftype
     1 (   0.001     0.648) spacetype file operator properties
     1 (   0.001     0.648) spreadsheet_data_set_region_panels_register
     1 (   0.001     0.648) spacetype image panel metadata
     1 (   0.001     0.648) spacetype buttons panel context
     1 (   0.001     0.648) spacetype nla panel evaluation
     1 (   0.001     0.648) spacetype graph panel drivers
     1 (   0.001     0.648) spacetype graph panel drivers driven
     1 (   0.001     0.648) spacetype graph panel drivers popover
     1 (   0.001     0.648) spacetype file execution buttons
     1 (   0.001     0.648) spacetype view3d panel object
     1 (   0.001     0.648) spacetype file asset catalog buttons
     1 (   0.001     0.648) spacetype nla panel modifiers
     1 (   0.001     0.648) spacetype view3d panel vgroup
     1 (   0.001     0.648) spacetype nla panel animated strip time
     1 (   0.001     0.648) spacetype image panel uv
     1 (   0.001     0.648) spacetype sequencer panel metadata
     1 (   0.001     0.648) spacetype graph panel modifiers
     1 (   0.001     0.648) spacetype nla panel animdata
     1 (   0.001     0.648) spacetype graph panel view
     1 (   0.001     0.648) spacetype clip panel metadata
     4 (   0.001     0.156) dyn vaos interfaces
     3 (   0.001     0.203) CollisionModifierData
    15 (   0.001     0.039) WM_event_add_dropbox_handler
     1 (   0.001     0.562) Camera
     3 (   0.001     0.188) WeightedNormalModifierData
    14 (   0.001     0.039) BLI_memblock
     2 (   0.001     0.266) Armature
     1 (   0.000     0.508) FreestyleLineStyle
     1 (   0.000     0.500) texture node tree type
     1 (   0.000     0.500) register_node_tree_type_cmp
     1 (   0.000     0.500) shader node tree type
     1 (   0.000     0.500) geometry node tree type
     3 (   0.000     0.164) wmKeyConfig
     2 (   0.000     0.242) BevelModifierData
     6 (   0.000     0.078) WM_gizmo_operator_set
    29 (   0.000     0.016) UI UnitSettings
     2 (   0.000     0.219) spacetype console region
     2 (   0.000     0.219) spacetype script region
     2 (   0.000     0.219) spacetype clip region
     2 (   0.000     0.219) spacetype buttons region
     7 (   0.000     0.062) region_azone_scrollbar_init
     2 (   0.000     0.219) spacetype view3d tools region
     2 (   0.000     0.219) spacetype info region
     5 (   0.000     0.086) ColorManagedView
     1 (   0.000     0.430) Texture
     3 (   0.000     0.141) GPU_uniformbuf_create_from_list
     2 (   0.000     0.203) pose
    16 (   0.000     0.023) gizmo-group-ref
    24 (   0.000     0.016) node socket value float
     7 (   0.000     0.052) ReportMessage
     3 (   0.000     0.117) ColorManagedDisplay
     9 (   0.000     0.039) BKE_icon_geom_from_memory
     1 (   0.000     0.352) DisplaceModifierData
     1 (   0.000     0.352) GPUViewport
     3 (   0.000     0.109) BKE_undosys_step_push_with_type
     1 (   0.000     0.324) WM_toolsystem_ref_set_from_runtime
     1 (   0.000     0.320) spacetype view3d menu collections
     1 (   0.000     0.320) undo_history_menu_register
     1 (   0.000     0.320) ED_screen_user_menu_register
     1 (   0.000     0.320) spacetype info menu recent files
     4 (   0.000     0.078) dyn vaos ids
     1 (   0.000     0.312) World
    13 (   0.000     0.023) wmDrawBuffer
     9 (   0.000     0.031) di_icon
     1 (   0.000     0.258) python render engine
     8 (   0.000     0.031) DRW_engine_register
     4 (   0.000     0.062) armature_bone_from_name_map
     4 (   0.000     0.062) make_pose_chan gh
     6 (   0.000     0.040) WM_gizmotype_target_property_def
     1 (   0.000     0.242) spacetype ipo
     1 (   0.000     0.242) spacetype nla
     1 (   0.000     0.242) spacetype topbar
     1 (   0.000     0.242) spacetype sequencer
     1 (   0.000     0.242) spacetype time
     1 (   0.000     0.242) spacetype action
     1 (   0.000     0.242) spacetype spreadsheet
     1 (   0.000     0.242) spacetype buttons
     1 (   0.000     0.242) spacetype image
     1 (   0.000     0.242) spacetype view3d
     1 (   0.000     0.242) spacetype clip
     1 (   0.000     0.242) spacetype node
     1 (   0.000     0.242) spacetype info
     1 (   0.000     0.242) spacetype script
     1 (   0.000     0.242) spacetype text
     1 (   0.000     0.242) spacetype statusbar
     1 (   0.000     0.242) spacetype file
     1 (   0.000     0.242) spacetype console
     1 (   0.000     0.242) spacetype userpref
     5 (   0.000     0.047) gizmotype list
    10 (   0.000     0.023) RecentFile
     4 (   0.000     0.055) link
     1 (   0.000     0.219) spacetype file operator region
     1 (   0.000     0.219) spreadsheet dataset region
     1 (   0.000     0.219) spacetype spreadsheet right region
     1 (   0.000     0.219) spacetype spreadsheet region
     1 (   0.000     0.219) spacetype clip channels region
     1 (   0.000     0.219) spacetype outliner region
     1 (   0.000     0.219) spacetype clip region properties
     1 (   0.000     0.219) spacetype spreadsheet header region
     1 (   0.000     0.219) spacetype spreadsheet footer region
     1 (   0.000     0.219) spacetype outliner header region
     1 (   0.000     0.219) spacetype statusbar header region
     2 (   0.000     0.109) ButsTextureUser
     1 (   0.000     0.219) spacetype sequencer tools region
     1 (   0.000     0.219) spacetype view3d xr region
     1 (   0.000     0.219) spacetype image tool header region
     1 (   0.000     0.219) spacetype topbar header region
     1 (   0.000     0.219) spacetype topbar main region
     1 (   0.000     0.219) spacetype sequencer tool header region
     1 (   0.000     0.219) spacetype view3d tool header region
     1 (   0.000     0.219) spacetype nav buttons region
     1 (   0.000     0.219) spacetype clip region tools
     1 (   0.000     0.219) spacetype view3d main region
     1 (   0.000     0.219) spacetype view3d buttons region
     1 (   0.000     0.219) spacetype view3d header region
     1 (   0.000     0.219) spacetype clip region preview
     3 (   0.000     0.070) FT_New_Face__win32_compat
     1 (   0.000     0.203) ButsContextPath
     8 (   0.000     0.023) node socket value vector
     2 (   0.000     0.086) FramebufferList
     3 (   0.000     0.055) WM_msgbus_create
     1 (   0.000     0.164) BKE_blender_user_menu_item_add
     1 (   0.000     0.164) WM_OT_memory_statistics
     1 (   0.000     0.156) MenuItemLevel
     1 (   0.000     0.148) format_stats
     1 (   0.000     0.148) Grease Pencil Material Settings
     1 (   0.000     0.148) DRWData
     1 (   0.000     0.148) bContext
     1 (   0.000     0.141) UI_UL_cache_file_layers
     3 (   0.000     0.047) BVHTree
     1 (   0.000     0.141) dash modifier segment uilist
     2 (   0.000     0.070) buttons_init
     1 (   0.000     0.141) UI_UL_asset_view
     6 (   0.000     0.023) wmGizmoPtrRNA
     2 (   0.000     0.062) BKE_icons_init
     8 (   0.000     0.016) node socket value color
     1 (   0.000     0.125) window event state
     1 (   0.000     0.125) wmEvent
     2 (   0.000     0.062) TextureList
     1 (   0.000     0.125) Freestyle line set
     1 (   0.000     0.125) sdna
     2 (   0.000     0.055) memarena
     1 (   0.000     0.102) Data from CA
     1 (   0.000     0.102) line style modifier
     1 (   0.000     0.102) Data from LS
     1 (   0.000     0.102) BKE_blender_user_menu_ensure
     1 (   0.000     0.094) CLG_ctx_init
     1 (   0.000     0.094) keyconfigpreftype
     1 (   0.000     0.086) GLDrawList
     7 (   0.000     0.012) id property array
     1 (   0.000     0.078) GizmoMap
     2 (   0.000     0.039) bContextStore
     1 (   0.000     0.078) WIDGETGROUP_navigate_setup
     1 (   0.000     0.078) WM_event_add_keymap_handler_dynamic
     1 (   0.000     0.062) nodetypes_hash gh
     1 (   0.000     0.062) nodetreetypes_hash gh
     1 (   0.000     0.062) nodesockettypes_hash gh
     1 (   0.000     0.062) g_paneltypes_hash gh
     1 (   0.000     0.062) menutypes_hash gh
     1 (   0.000     0.062) wm_gizmotype_init gh
     1 (   0.000     0.062) imb_thread_cache_init gh
     1 (   0.000     0.062) tile_cache_params gh
     1 (   0.000     0.062) treehash
     1 (   0.000     0.062) init_structDNA gh
     1 (   0.000     0.062) RNA_init
     1 (   0.000     0.062) obattr_hash
     1 (   0.000     0.062) GPU_lookup_function gh
     1 (   0.000     0.062) wm_operatortype_init gh
     1 (   0.000     0.062) Scene Depsgraph Hash
     1 (   0.000     0.062) uilisttypes_hash gh
     1 (   0.000     0.062) BKE_addon_pref_type_init
     1 (   0.000     0.062) BKE_keyconfig_pref_type_init
     1 (   0.000     0.062) wm_gizmogrouptype_init gh
     1 (   0.000     0.062) view_layer_bases_hash_create
     1 (   0.000     0.062) ensure_ed_screen_context_functions
     1 (   0.000     0.047) BKE_undosys_stack_create
     1 (   0.000     0.039) fsmenu
     1 (   0.000     0.039) WM_gizmomap_add_handlers
     1 (   0.000     0.039) ButsContextTexture
     1 (   0.000     0.039) wmOperatorReportList
     1 (   0.000     0.031) C:\Users\blender\git\blender-v310\blender.git\source\blender\blenlib\BLI_vector_set.hh:849
     2 (   0.000     0.012) StorageList
     1 (   0.000     0.023) wmOperatorPtrRNA
     1 (   0.000     0.023) TicketMutex
     2 (   0.000     0.008) drw_resource_buffer_finish
     1 (   0.000     0.016) SpaceOutliner_Runtime
     1 (   0.000     0.008) RNG
     1 (   0.000     0.008) scene_get_depsgraph_p
     1 (   0.000     0.004) main lock

Everything seems normal. A software can not use all of your memory. An OS only allow use a software %50-%75 of total memory.

You can disable objects but this objects still kept in your memory.

Solution: Reduce your scene size. For big scenes, use layered render. You can see this technique if you watch some Behind the Scenes documentaries for the films.

When sharing long pieces of code, please select that text and click the </> button in the formatting toolbar. It makes it much easier to read :slight_smile:

I’m sorry I didn’t know. Thank you for doing it for me.

1 Like

I’ve lowered my scene as much as I can but still can’t render. Do you have any other suggestions?

No worries at all, it’s not a problem :slight_smile: Just a tip that might make things easier :slight_smile:

Actually the problem is that the ‘Shader’ load is large on the render screen.

If you can’t simplify your full scene, you’re going to need to break it down into layers and composite them.

How high res are your textures? do they need to be that high?

Something I have done in the past is pack all textures in the blend, then unpack them into a local folder. then I run a batch resize on all of those textures to cut them down to half res. It’s a blunt instrument, but it’s a quick way to free up several gigs of textures.

Shaders load to GRAM, not RAM. Only your textures are stored on the RAM. Try less complex shader setups and low resolution textures.

When I look your statistics, your textures fill 6027 MB space on your RAM. This is too high for me.