Disappearing Armature mesh's on close up Camera

this has been bugging me for a while now and i cant seem to locate the source of this ridiculous problem.

Basically The moment I activate game mode the Armature animation plays but some of the attached meshes seem to appear and disappear depending on the angle/distance from the object.

Ive tried everything from Material settings through to Edit Mode “Texture Face” options including alpha and otherwise.

any light shed into this matter would be much appreciated.

here is the attached blend.


Problem-wtf.blend (1.6 MB)

After reading through the thread chain, it was indeed the bounding box which was causing the render problem. by adding some invisible faces to the mesh’s to create a bigger bounding box reflecting the size of the character my problem is solved.

Thank you for your help Monster it is much appreciated.

I am now marking this thread as Solved.