Is this a known issue or me being thick (again)?
When I choose “camera” as a viewing mode and move away from and object (within reason though) it seems to disappear behind a solid grey wall beyond a certain point.
I currently have a grid of streets (1000x1000 units) and the "wall effect"occurs beyond something like 300 units.
it’s all pretty basic meshwise so it can’t really be memory even on my puny G4.
Maybe it’s to do with the cam setting? But then I keep experimenting with the params and still get the invisibility issue.
Any hints appreciated,