Some of you might recognise the picture from the Test topic. It’s still not perfect but I guess it’s good enough to post it in finished projects. Maybe I’ll edit some things about it when I’ve got the time for it.
description:
It’s a disaronno-bottle; an italian liqeur (from Saronno) with some glasses (with ice-cubes in it) next to it. It’s modeled in blender, rendered with yafray.
Thnx for the nice reply poof. I’ll defenitely re-render this work (with other settings) because I’m not totally happy with it yet.
I like to thank you for your suggestions! One question: what’s AO? (sorry for this noob-question.:o I searched for it on the forum and in the manual but didn’t find it.)
nice work!
but as you know the render isnt revealing the good modeling done.
as for AO: its Ambient Occlusion, http://en.wikipedia.org/wiki/Ambient_occlusion clearly explains the basic. This scene needs some nice lights too.
OR
you can also use yafray with Global Illumination, that would make it look neat as well
looking forward to a new render :),
keep it up mate
I started with a simple cube, which I extruded inwards. Then I’ve put a Musgrave texture on it and set it to “Nor” in “Map To”. (It’s that what we call bump-mapping, right? Or normal-mapping? )