Hello! This is my latest renders. I’m obsessed with Disney’s “Frozen” and I wanted to start this project long time before, but I hadn’t enough time. Now finally I can present my most complex blender scene ever. Currently I’m going to add 2 more images (one of them is almost rendered). I’m really proud of myself because every single model and material was made by me Please give me some advices and of course share your opinion
This one was made with Cycles 2500 samples, about 6-7 hours. (Noise was terrible so I set clamp value to 1.4)
Nice work. Disney I think did it better (obviously)
try to play more with the lighting and the compositor giving more shine and glow to those crystals. I want to ear “let it go” in my head when I see it.
Love the movie! one of the best cgi movies I think.
I think the 3d-model and the materials are very good, but there could be more contrast in the picture. For example a brightly glowing crystal would make it more interesting… (at least in my opinion)
I wanted it to be the most similar to Disney’s one, and I have no idea how to make those crystals more glowing than in the red version I also wanted bottom of columns to be more glowing than top, but when I use volume scatter only bottom is bright and when I use volume emission entire structure emits light
I like the yellow picture. looks very nice. if you dont know, how to add stronger glowing: add (a) glare node(s) in the compositer. But maybe you already use this…
Ok, im not sure, but i tink this way would be possible: use material nodes -> mix diffuse and emission shader with a mix node -> use a colour gradiation as factor (mix node)
i hope, this will help you.
It’s more complicated because columns material is glass and emission from volume, so I can’t mix it with diffuse (volume works with only emission, volume absorption and volume scatter). I’m also not sure if blender will know that I mean mix shaders along Z axis
oh, i have a new idea^^, but im also not sure with it… Maybe you could use the z-value from the position input (geometry) as factor…
but its only a idea, and actually i havnt the time to try it…