So I have this high poly model that I need to use in low poly with subsurf + displacement modifiers to have a lighter file in the end, but I can’t bake the displacement properly.
I tweaked the “distance” and “bias” values for a good hour (and the “normalize” checkbox) but I can’t reveal those black areas :
Do you have any idea ?
The model is a bit complex (the insides are also modeled, as you can see in the eye) but it’s still very clean.