Hi, this is my first time posting here. I’m working on modeling a Mickey Mouse figurine that looks like this:
I’m having trouble with the small line on the head that defines the face section. I started by using a displacement map, but it ended up creating too many polygons (over 1 million). So I do have an outline of where I want to displace the geometry:
I need the geometry itself to be changed since I will be exporting a .obj file. I also created a shape based on the outline, and tried a boolean modifier, but that didn’t produce very good results either. And I tried the knife tool, but had some trouble figuring it out. I’d be willing to spend more time on that approach if I knew it would be the best solution.
Any suggestions on how to accomplish this? Thanks for any input!