I’m not 100% certain if this is proper or if it might go in materials but regardless, currently I’ve setup a displacement on a plane through the shader editor nodes (In Blendr 2.8). I’ve baked out the height map however importing it back into Blender or Unreal yield something that is not even remotely similar to how it is. I’m wondering if there’s something I can do to get it more like a proper terrain height map.
So can I turn this
Into something more like this
Ideally I’d just like to export it right out of Blender even if I need more node stuff, but I have no idea how to go about getting a map to look like that, plugins or not.