hi all, i’ve been modelling a character that i’ve brought into zbrush to sculpt and detail and even tho i’m not done with it, i already know i’m facing a problem. as far as i know blender doesn’t have subpolygon displacement mapping like how c4d has.
i’ve tried throwing a displacement modifier on a multiresution modifier to get the same effect but my system can’t really handle it.
i was wondering if anyone had any ideas on how i could effectively get some good (subpolygon) displacement mapping on my model. i’m currently using blender 253.