High, I´m painting some displacement maps, and when I subdivide the mesh to about 2 million polygons, I start to get some faceted effect, no matter if the image is in 32 bits or 8 bits or if I blur it.
So, I wanted to know if Blender had some kind of bluring filter that that could be apply to the texture channel. I´ve tried the Filter button, but nothing seems to change.
My image is 2048x2048, perhaps if I increase the resolution and I apply a 32 bits blur the problem will go away, but it would be much simpler and less RAM consuming if Blender had some kind of filter for displacement maps.