As shown in the image above, there are these circles where the texture axis kind of cuts through the model. is there a way to put this displacement modifier all around the model evenly? I asked this on reddit but no one answered me. ):
So you have selected object coordinates of the cube for your cylindrical object… what do you expect this to do even when using custom normals… of the cube… ??
But… you have to know what you want to do and also which techniques does what… so i suggest some basics like for example (or any other found with search words: blender displacement maps ) :