Displacement(normal maps) + auto unwrap from mesh ?


II just found this 3DSMax tutorial where they sort of bake a texture for a mesh, from similar mesh, but more detailled

(example goes around 30 minutes in the video)

does blender have such a tool ?


Moved from “General Forums > Blender and CG Discussions” to “Support > Materials and Textures”

nobody ???

Your question is unclear

At 30 min in the video he is retopologising the mesh. Is that what you want ?
Your post sounds like you are asking about baking normal maps or displacement maps or texture maps. Is that what you want ?

Please show EXACTLY what you are talking about