The scene below is an ocean scene for a current proposal at university:
it is so big that it clips the viewport at 1000 blender units - just to give you a size of scale.
I would like to put a displacement on the ocean surface to get something like:
however this is for a little grid patch that had its UV coords over a smaller space. I can get something that looks alright (from the nice ocean view tutorial) but it just dosent look as realistic:
When I use the method proposed by RipSting this is what I get:
This is with Disp=1.0 - as you can see it comes out flat.
I was wondering how you can force blender to displace the amounts to a value not limited by the maximum amount set by the Disp value.