Hi all! I need URGENT help, my problem is that the displacement modifier doesn’t want to cover the entire surface of my mesh to the edge, seen in these photos. I’ve done everything I can to try and fix it but nothing seems to be working. I have attached .blend file, please take a look.
As said everybody… Without your texture it’s difficult to know. I’ve tried it with a noise texture instead… everything seems to be ok…
Antway, if you plan to use cycle… i ve used a different approach by using microdisplacement and a procedural texture approach.