Hello! I’m trying to understand why my Displacement maps are skewed when applied to amesh. Is this the nature of how the displacement occurs? I thought they would go up or down in Z-space rather than being slanted at a 45-degree angle.
Here are a few shots with an increase in scale from .05 to .1
Vector displacement is used for vector displacement maps. Compared to normal displacements maps they can do overhangs and represent more than just displacement in one direction. Also compared to displacement maps you can’t usually hand paint them and so on. Just bake them.
Just connect the color output of the texture to the height input of the displacement (instead of vector).
I suppose the texture has height information (single value / greyscale), not normal information (like XYZ), that’s why it is skewed in a 45 degree angle (since Blender copies the same value to the X,Y and Z coordinates of the vector).