Displaying alpha plates in 3d window

I like to know why the green tree leaves with alpha are displayed incorrect. Do you know?

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This is due to the way OpenGL z-sorts alpha-textured polygons. And you can’t really change it. Although the problem ususally goes away when you enter game mode(‘p’ key). Sometimes, i find by selecting/deselecting all the objects, the draw bug disappears. Try it.

I think that I found solution:

hotkey Ctrl+F in object mode