Displaying the camera frustum


Is it possible to get blender to display the camera frustum in the 3D view?

I’m sure I’ve seen it done before (dotted lines extend from the origin of the camera towards the far clipping plane), but I may have it confused with square spot lights.

Display / Limits

Sorry, I probably should have been more precise. What I meant is to get it to show the actual frustum. That is, four line segments, one from each corner of the near clipping plane to the far clipping plane. Slightly similar to what you get with spot lights:

You could increase the display size of the camera to match the far clipping point. That won’t show you the near clipping plane though.

Best wishes,

Hm, ok, thanks. Maybe I’ll file a feature request.