Is it possible to get blender to display the camera frustum in the 3D view?
I’m sure I’ve seen it done before (dotted lines extend from the origin of the camera towards the far clipping plane), but I may have it confused with square spot lights.
Sorry, I probably should have been more precise. What I meant is to get it to show the actual frustum. That is, four line segments, one from each corner of the near clipping plane to the far clipping plane. Slightly similar to what you get with spot lights: