Distorted Noise Node in shader editor?

Hi!

Any idea why distorted noise node is missing in the shading editor even though it is documented?:
https://docs.blender.org/manual/en/latest/editors/texture_node/types/textures/distorted_noise.html

Thanks.

I think it’s only a part of the old texturing system, which can now be used only for brushes and with the displacement modifier.

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Hi Zafio,

it’s a Texture Node.

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It is basicaly “distorted noise” with a colour ramp.

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@etn249 @DNorman @NewVisitor Thanks guys!

Yeah, I’ve used it a lot with the displacement modifier, but I was wondering why isn’t it available in the shader editor for materials, since it is quite handy… I see now it is possible to recreate the different combinations, but it would be nice to have just this simplificated node…

Yes, this is the Blender DIY mind set!