Well, i was making a coin, using displacement. My problem is the center of the circle i am using for the front and backside. The vertex count is much more dense there, also from the inner loopcut to the center the mesh produce triangles, resulting in a distorted look of the object if deformed. What would be the best way to approch this problem? I guess there is no easy build-in solution, but how do i have to build the mesh in circles to avoid the distortion in the center? Thanks for any advise.
Oh, thanks a lot, i’ll try that. EDIT: It workes very well, thanks again. Problem solved.