Here is my latest personal project, This began as a small test of the colour managment settings in the scene panel. It then evolved into an entire scene.
I have taken a very different approach to lighting than i usually take in this scene, It is ambiently lit by a very dull HDR, 2 negative lights and 2 positive lamps. I used the negative lighting to draw energy away from the backdrop of the scene, in an attempt to draw the viewers eye to the focal points of the image. I also found that the negative lighting created a great contrast between high and low tones.
I used a linear sRGB colour space with the “Film View” enabled and the look set to “Kodak DSCS 3155”. I then altered the exposure and gamma values, and also altered the curves of each colour to fine tune the final look of the image.
Composition was achieved using a combination of Blenders compositor, krita (for 32bit EXR editing) and photoshop
Render time was very long, at a total time of 16 hours 42 minutes! good job i have patience lol!
Blender 2.78 RC2_Cycles – 2800 samples – GTX660
be sure to click the image to view it in full resolution
(Had to convert this to a JPEG in order to upload full resolution)
Hope you like it! let me know what you think comments and critiques are very welcome