Distribute points inside mesh/volume

You could also

  1. compute the bounding box
  2. generate points on a 3D grind within the box
  3. randomly move the points by an offset generated by a noise texture
  4. use some method here to detect whether points are with the mesh (and delete them otherwise)
    Inside or Outside?? Mesh problem - #8 by Albiz1985


volume_sample.blend (129.7 KB)

2 Likes