Distributed rendering & assets

Morning gents,

Quick question: I’m using a script for one of my textures, kinda burlap thingy, is there anyway that I could include/pack that script into the blend file? I’m using distributed rendering for complex scenes(laptop doesnt cut it :wink: ) and the one thing that isn’t working is that it doesnt send that .dll with it. And the folder structure on my render-nodes is different from my master…

Any help/ideas would be much appreciated

Maybe write a script to directly call it at runtime from a non-absolute directory path?