Hi, anyone knows an algorithm in Geonodes for getting a rectangle divided into random sized smaller rectangles? (Maybe with a recursion?)
Higgsas Nodes has a recursive subdivider in it: (Higgsas) Geometry Nodes Groups Blender 3.3/3.4/3.5
The particular pattern you’ve shown is a little trickier though (not no originating cut that goes from one side to the opposite) … using the ‘cut in half-ish’, cut each result in half-ish, etc. etc., is a bit easier.
Also you can try this face divider node group
Thank you!
Could you maybe tell, I would need it not as a divided mesh but as instantiated grids. So I can get the center points of each face, but how would I transfer each face proportions to scale the instantiated grids?
To be clearer, I want to instantiate several other shaped objects exactly fitting into the rectangle dimensions → split edges wouldn`t be the solution. With “Mesh to Points” (faces) I can get the center points, but how can I retrieve the dimensions of each rectangle?
Thank you so much <3