Diwali animation | smol animation 62

this is smol animation for diwali,

note:

a special thing about this animation is that it took me only 2 days to complete from conception to the end result with all polish, sound effects & stuff.

timeline

i started on 8th created model for kandil & was going yo make it post from its still render,
then thought way not make small animation with some story
then i added low poly character i created and set some basic stuff like render setting & ground

then on 9th i first blocked out key moments, for animation removed lot of stuff to just keep impotent stuff for animation, for eg at start i was going to add that someone will turn, light or having some sword summoning animation or sword slashes for cut.

after blocking i re-timed animation , added the kandil model in separate scene which will be rendered in eevee then did splicing then tweaked shader,environment, compositor etc.

after it was rendering layers
then in video editor i combined it and added camera movement to exaggerate animation and did some polishing, after that added sound and it was done

what saved my time

  • ignoring background, it takes to much time sometime if its not focus then for background just use some flat color, gradient or use still frame if background is mostly still. for ground add flat circle for ground.

  • reducing animation stuff to keep what was necessary for story to work, as less stuff meant less work

  • blocking key moment then splicing animation, it kept thing simple and helped me to make changes in animation pretty early that will be very difficult to do letter

  • doing camera movement to exaggerate animation in video editor instead of blender camera, as doing the movement in blender in camera addes more animation work making it messy and complicated but also if not taken into account for safe area i would be locked in that animation unless i render the whole project. in video editor it was simple case of increasing scale & then adding tranform