do diffuse maps work in th BGE?

Has anybody tried using diffuse maps in the game engine? if so do they work?

Yes, Blender 2.42a game engine supports diffuse and vertex lighting natively. Perpixel shading/bump mapping/phong shading is supported via the python GLSL interface.

To add a diffuse map to an object, simply add a material and image texture as usual.

here is the blender documentation.