do games become faster when published?


(d52477001) #1

hi,

say that i have a game and it runs quite slowly in blender. Will the speed become ok if i make it an .exe?


(guru202) #2

it should run faster when in EXE form.


(Pooba) #3

The speed does increase, but don’t expect it to be that much.

Pooba


(saluk) #4

For me the speed is worse:(

plus I have a refresh problem (flickering) if I run it fullscreen.

and exes don’t work with sound:(


(guru202) #5

Are you using 2.25 Saluk?


(Haunted-House) #6

For me the speed is worse:(

plus I have a refresh problem (flickering) if I run it fullscreen.

and exes don’t work with sound:(

Thats using game deployer right? Same thing for me,
and it changes my monitor’s refresh rate from 85mhz to 60mhz

With publisher it should be a different story though…


(S_W) #7

The sound should work in the gamedeployer, but the refresh rate…
BTW, I have a question about this:
Does this only happen when the gamedeployer changes the resolution or also if you play a game which changes the resolution? The screen resolution is changes via an API call and there is no other way I know to do this, so your monitor should also flicker when you play any other game.


(Pooba) #8

I’m pretty sure that he’s talking about publisher exes, not gamedeployer ones. Publisher exes increase the speed a little.


(saluk) #9

Nope, talking about lovely 2.25 exes - they don’t work well for me at all. The refresh problem is very similar to the refresh problem I had with GameDeployer, so it must be a related problem? Never have the problem with other games that run in fullscreen, but I suspect it’s a windows xp problem.


(Rob) #10

2.25 exe works faster for me, Some games go from useless to OK. There is lots of oppertunity for improvement when it comes to game speed.

Rob