I’ve been using Blender for 6 or 7 years…
And today, I realize Suzanne’s topology is sooo dirty and I’m like… SHOCKED ^^
Seriously, look at that
I had already realized that the mesh was non manifold, but here I can’t beleive eyes surface are actually going throw the monkey’s face !
And all those faces seem so non uniform to me ^^
Am I the only one who had never realized that ?