Are Nvidia Gpu’s still the better choice for Blender?
edit: for Ubuntu/Linux i.e. Ubuntu Unity, 23.10
If I get Amd, what would I be missing out on? Ray tracing? Is that, like, more accurate photo-realistic lighting?
Anything else?
Does Gpu generation change the answer to this question?
My primary use:
- 3d animation that looks like hand-drawn cartoons
- so line-art,
- Around 10k-20k verts per character. Sometimes more verts for muscular characters.
- very basic Eevee toon shader (or maybe even just solid viewport with flat shading)
- maybe some kind of bloom lighting compositor but probably only for final renders.
I know that Beer/Malt Npr renderer might prefer Nvidia gpus. But honestly, I don’t need it right now.
Last time I checked, it was really really slow, and there weren’t any youtube tutorials afaik?
P.s. for my poly-count, it turns out gpu subdivision slows things down instead of speeding it up.