Hi!
I have modeled and rendered it with Blender 2.65. The postproccess with Blender nodes and Photoshop CC.
I rendered it with Blender cycles and this configuration:
1920x1080
Samples: 3000AA square samples.
Device: GPU compute
Bounces: 12 MAX / 10 MIN
-Diffuse: 1
-Glossy: 8
-Transmission: 16
-Volume: 0
DOF Configuration:
Tutorials that helped me to make this work:
Sometimes the User Manual is too technical and doesn't explain things in a way that us artists can easily understand. That's why we've taken it upon ourselves to write these posts and explain Cycles, with its plethora of nodes and properties, in...
What do you think?
Hope you like it!
Attachments
Benjee10
(Benjee10)
July 28, 2015, 6:59am
2
Nice use of DOF! Looks very realistic but kinda stylised at the same time.
Aole
(Aole)
July 28, 2015, 7:02am
3
Oh I love JD. Nice render!
Orinoco
(Orinoco)
July 28, 2015, 7:38am
4
Nice render, but where’s the beer?
Arrghhhh, sorry. I translated the expression very bad :((((
Thanks! Yes, I was inspired by Gleb Alexandrov (Creativeshrimp) and Andrew Price (Blender Guru). I add to the post the tutorials that help me to do this work
I add below a few images to help you with the DOF.
Hope it can be useful!