I rendered a 30 sec. animation with internal renderer, low poly, without many objects to animate. It took a while.
now I can’t imagine how long would it take if I use cycles for animation rendering especially with high poly, many objects, full shading.
Cycles is painfully slow even when render one frame.
I use radeon card so I can’t use GPU, and I already adjusted several options known to make cycles faster, but still slow.
Do you guys use cycles for animation and big projects? Or do I have to learn how to tweak internal renderer to make it photorealistic.
I really don’t want to wait days to render a simple animation.
and I realized I had to post this question on rendering board.