Docking procedures

Another spaceship, another docking port.

Gallery on Artstation:
https://www.artstation.com/artwork/2xDO2y

The blenderartist wip thread can be seen here:

After working through Alex Senechals “Visual Design Basics” tutorial, i went on an tried to use some of the learned techniques to push my skills a bit more.
I am really happy with the result! Looking forward the next one smiley
I worked on and off for a month on this image, much longer than usual, many iterations can be seen below.

Modeled in Blender 2.82.
Texturing done via UV and Procedural mapping. Credit to textures.com for their great library smiley
Rendered in Cycles, GPU (RTX2080ti- thanks Bernd for being able to use it for home office!) at 512 samples in about 10min.
Denoised with the Blender compositor. I uesd a denoising trick (denoise only render passes, not the final composite), to maintain details.
A little bit of Gimp processing at the end (watermark, slight HSL noise).

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Did not know you could upload animations as well :wink:

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Nice work!

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Looks really cool! Design and atmosphere are spot on.
Great work!

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You’re #featured, enjoy!

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Sick! If it is a planet on the background, I think it won’t be moving like this due to distance and volume

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Please add some music make it even better!!!

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I featured you on BlenderNation, have a great weekend!

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Great Job!

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I think i know what you mean, the cloud layer is ways too close to the camera and causing the parallax.
I did not set up the scene true to scale, so these artifacts happen sadly when animating the shot.

Thank you Bart, again :slightly_smiling_face:
Always nice to be featured <3

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How did you make it looks like a painting ? @Linolafett

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The reason for this is probably the lighting.
I did not aim to create a realistic scenario here, but tried to use the light to guide the eye and highlight the subject.
If you take the image and de saturate it to a black an white image, you can try to analyze the values and see a bit clearer what i did here.